Animus Trunk
Feb. 10th, 2013 12:29 pm* Heavy Repeating Blaster
Damage: Energy, 3-22
Range: 28m
Critical Threat: 20-20, x2
Attack Modifier: +3
* 1 hydrospanner
* Droid Quadranium Armor
Droid Upgrade Class 2
Defense Bonus: 7
Damage Immunity: 25% vs. Electrical
Damage Immunity: 25% vs. Energy
Damage Immunity: 100% vs. Fire
Damage Immunity: 25% vs. Sonic
“Quadranium is an incredibly strong element used in the manufacture of starship fuel tanks. It was first applied to droid armor by Aratech during the development of droids that could be sent to clean starship engines and fuel tanks without sustaining any damage.”
* Droid Deflector Mark III
Droid Upgrade Class 3
Uses: 10/10
Absorbs: Energy, Electric, Ion 100pts
Duration: 200 seconds or max damage taken
“The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.”
* Droid Assassination Module
Attack Bonus: 3
Bonus Feat: Precise Shot I
Bonus Feat: Precise Shot II
Bonus Feat: Precise Shot III
Bonus Feat: Targeting I
Bonus Feat: Targeting II
Bonus Feat: Targeting III
“Not much is known about the inner-workings of these modules, but one thing is for certain: they work.”
* Droid Neural Scrambler
Droid Upgrade Class 2
Uses 10/10
Damage: None
On Hit: Stun, 100% for 9sec
Save: DC20 to negate stun
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
“More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.”
Damage: Energy, 3-22
Range: 28m
Critical Threat: 20-20, x2
Attack Modifier: +3
* 1 hydrospanner
* Droid Quadranium Armor
Droid Upgrade Class 2
Defense Bonus: 7
Damage Immunity: 25% vs. Electrical
Damage Immunity: 25% vs. Energy
Damage Immunity: 100% vs. Fire
Damage Immunity: 25% vs. Sonic
“Quadranium is an incredibly strong element used in the manufacture of starship fuel tanks. It was first applied to droid armor by Aratech during the development of droids that could be sent to clean starship engines and fuel tanks without sustaining any damage.”
* Droid Deflector Mark III
Droid Upgrade Class 3
Uses: 10/10
Absorbs: Energy, Electric, Ion 100pts
Duration: 200 seconds or max damage taken
“The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.”
* Droid Assassination Module
Attack Bonus: 3
Bonus Feat: Precise Shot I
Bonus Feat: Precise Shot II
Bonus Feat: Precise Shot III
Bonus Feat: Targeting I
Bonus Feat: Targeting II
Bonus Feat: Targeting III
“Not much is known about the inner-workings of these modules, but one thing is for certain: they work.”
* Droid Neural Scrambler
Droid Upgrade Class 2
Uses 10/10
Damage: None
On Hit: Stun, 100% for 9sec
Save: DC20 to negate stun
Range: Medium
Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.
“More powerful than the Pacifier, the Neural Scrambler is used to overload the victim's neural pathways to the point of loss of consciousness.”